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About Deviant Member LukeMale/United States Group :iconsupergamingbrosfans: supergamingbrosfans
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Vivid Radiance Style Comparisons by LucasMaxBros
Vivid Radiance Style Comparisons
This is a better comparison between what the colorless and colorful versions of a stage look like in my game. We have 0% where there is no color other than the color blocks that you get the color from, and then there's 100% where we have all the necessary color completely color the entire stage. I even managed to get Vivid to line up perfectly in the photos! I'm really digging these new tile designs, though I want to redo some of the trees and bushes since they don't fit in quite enough.
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Vivid Tile-set makeover 2 by LucasMaxBros
Vivid Tile-set makeover 2
So after getting a comment about Pillow Shading I realized I could do better with the black lining that you see in the game. I originally had it so that you knew something was solid if it was shaded in a certain way. But it was pointed out it looks odd with how the shading is done and looks like there's a light hitting it from the side instead of on top. So I've changed it (And still need to do a bit more, such as round the edges) and it looks very solid now! It blends in quite well with the colors and such, though I'll probably have to redo the grass so it matches with the Block shapes, but it looks fine as it is.

I also changed the HUD (UI) again, this time simplifying it. I still need to put an arrow to give the player the knowledge that if the energy bar passes it, they can transform then. And I got rid of some things I thought weren't necessary such as the individual color counters that counted Red, Blue, and Yellow. There was no longer a point to them.

Still got a lot of work to do, but I love keeping anyone who follows updated since I know there's a few of you who do!
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Vivid Tile-set makeover by LucasMaxBros
Vivid Tile-set makeover
Vivid Radiance is a tough game to make from an art standpoint. I'm having to use two styles due to how the game functions. You start off in a Minimalist art style and 0 color to suddenly creating a vibrant and detailed world, but you can't do it all at once and you have to make sure things are labeled correctly without going overboard.

After my third try, I really dig the Minimalist look, though there are a few things I wish to change with it such as the enemy designs. However the one that had been bothering me was the finished look where the level becomes colorful and detailed. I wanted to go with a Super Mario World sort of simplistic look, but I couldn't make it happen. So I decided to do some research and looked at games like Rayman to see how I could make things pop out. I want to be very detailed but I also don't want to much since most of the level you'll have mostly a minimalist look and only around the end does the color and detailed tiles appear (Though I plan on having all the levels fully colored in New Game+!).

This is what I have so far on my new attempt. I'm going to have to redo the backgrounds again to fit in with the overall style. Such is life.
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Scorch'em GIF
This got done a lot faster than I thought it would. It's not finished, but I still like the end result! I think if I keep this up with the game I'm making people are going to realy love the animations these different enemies you fight have. This is Scorch'em (Most planet/orb shaped enemies in the game usually have an 'em at the end of their name (Examples; Rock'em, Gang'em, Punk'em)), he's basically a Yellow Dwarf Star type enemy who constantly needs to breathe fire. Look at that face! Getting dates ain't easy for him, let alone the fact he's already a fiery star.

These enemies are usually stationed and fire off in timed patterns.
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LucasMaxBros
Luke
United States
If you would like to donate/pay money for art, I have paypal! Here's my E-Mail: lucasmaxbros@hotmail.com

(Currently, still working out what prices to set on my art!)

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:iconyudijoe:
yudijoe Featured By Owner Nov 27, 2014  Professional General Artist
thanks for the fav.. :)
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:iconunbronysenor:
UnBronySenor Featured By Owner May 22, 2014  Hobbyist General Artist
Hi, I am interesting in helping compose music for your game.
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:iconunbronysenor:
UnBronySenor Featured By Owner May 22, 2014  Hobbyist General Artist
*interested, my bad.
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:iconlucasmaxbros:
LucasMaxBros Featured By Owner May 22, 2014
Hello! Thanks for commenting, but before you get any further with helping with a soundtrack, what experience do you have in composing? If you can, I'd like to hear a song you've made to see if you are fit for the task.(And if you somehow haven't made any music, you can always make some and have me listen to that!) 
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:iconunbronysenor:
UnBronySenor Featured By Owner May 22, 2014  Hobbyist General Artist
I have experience in several different styles, ranging from classical to rock to chiptune.

Which style do you prefer (I can do others besides those above mentioned)?

Do you have an email I can send the music to?
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(1 Reply)
:icongavinmichelli:
GavinMichelli Featured By Owner Mar 22, 2014  Professional Digital Artist
Thanks for watching!
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:iconjumpit13:
jumpit13 Featured By Owner Oct 25, 2013  Student General Artist
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:iconcobaltsky7:
CobaltSky7 Featured By Owner Jun 23, 2013
Thanks again for the reaction shots i used some of them for the opening theme in my newest upload MAS episode 10 :3
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:iconlucasmaxbros:
LucasMaxBros Featured By Owner Jun 23, 2013
Thanks and YW. :)
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:iconjumpit13:
jumpit13 Featured By Owner Apr 29, 2013  Student General Artist
I hate to ask but how is my request going?
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